项目英语自我评价

莉落

项目英语自我评价1

  In college, we mainly learned: C language computer language is not only my first contact, and it is the best language I learned, also won the second session of the whole; although SQL server we learned only large others include database access and Delphi's own database; static web developer, java script, asp, web database development we learned web development technology which is my favorite course because the design is, I felt the program has made a the same pleasure. Delphi, java, vb. net (in addition PHOTSHOP, 3D MAX, AUTO CAD and some other processing tools, English, taught himself C ++). I like software development, hope to develop in this regard in the future, because I think every time to make something, to create a life like there will be a different feeling, I like this feeling, so in learning these languages the process can be very quick to understand their meaning.

  Some jade is inherently a work of art, some deal with what is a little piece of art, and some of it will have to go through a long process. Although my experience is not a lot, but I like the quality and quantity of the same focus is quality rather than quantity, because I believe that a good work far better than ten inferior works. Like I've been through, like not always get the same experience, but each time a new discovery made me change a lot of wrong ideas.

  During the graduation engaged in software development, I often hear other peers that they have to change it to customer needs. And then do the needs analysis when the customer does not propose, when asked to do arithmetic soon. If you want to modify, but did not consider this problem in the design of the database, modify the database but also consume a lot of time, increasing development costs. If not modified, they can not complete the project, we can not collect the money.

  Or software in use for some time, while using some of the queries, the reaction very slow. As more data is recorded, the more of these queries will be slower, if you want to solve this problem, then we need to modify the database. And to modify the database, for software development, it is very painful.

  These social experience coupled with my personal hard-working, honest man, hardworking, collective spirit, team spirit, sense of innovation, I will quickly adapt to new working environment, and will soon do the job, and sincerely hope we can work together to create a better future of the company.

  I think I already have a software development industry as the basic ability of personnel, as long as your company to give me a chance to do this one in software development, I will fully do my duties, strive to contribute to your company.

  在大学期间,我们主要学习了:C语言不但是我最先接触的计算机语言,也是我学的最好的语言,还获得了全届第二名;虽然SQL server是我们学过的唯一的大型数据库其它的还有access和Delphi自带的数据库;静态网页开发,java script,asp,Web数据库开发是我们学过的网页开发技术这些也是我喜欢的课程因为也是设计的,感觉跟做出一个程序有一样的快感。Delphi,java,vb。net(另外还有PHOTSHOP,3D MAX,AUTO CAD等一些处理工具,English,自学了C++)。我非常喜欢软件开发,希望以后能在这方面发展,因为我觉得每当做出什么东西时,会有一种像创造了生命一样的感觉,我非常喜欢这种感觉,所以,在学习这些语言的过程中能够非常快的了解它们的含义。

  有些玉天生就是一件艺术品,有些稍微处理一下也是件艺术品,而有些呢则要经过很久的加工。虽然我的工作经验不是很多,但就像质和量一样我注重的是质而不是量,因为我认为一件好的作品远胜过十件劣质作品。就像我经历过的一样,不是每次都获得一样的经验,而是每次都有新的发现让我改变了很多错误的观点。

  毕业从事软件开发期间,我经常听到其它同行说他们客户的需求又要变啦。而且当时在做需求分析的`时候,客户没有提出,等差未几做好时提出。假如要修改,而当时在设计数据库的时候没有考虑这个题目,修改数据库又要耗掉大量时间,增加开发本钱。假如不修改,项目又完成不了,无法收钱。又或者软件在使用了一段时间,在使用一些查询功能的时,反应好慢。随着数据越录越多,这些查询功能就会越慢,假如要解决这个题目,一定需要修改数据库。而要修改数据库,对于软件开发来说,是十分痛苦的。

  这些社会经验再加上我个人吃苦耐劳、为人诚恳、勤奋刻苦、集体观念强、具有团队协作精神、创新意识,我会很快适应新的工作环境、并且会快胜任这份工作,真诚的希望我们能共同携手创造公司美好的未来。我想我已经具有一个作为软件开发业人员的基本能力,只要贵公司给我一个机会在软件开发这一块做,我将全力做好我的职责,努力奋斗,为贵公司贡献力量。

项目英语自我评价2

  Robot is a new innovation activities, activities for the eva luation of teachers and students should be able to reflect that is developmental, but also reflect competitive. It is to "Robot Contest innovation" for example, proposed to be noted that several principles embodied in the design:

  1. Educational principles: the introduction of robots for Primary and Secondary education services should have a clear teaching point, the project design should reflect possible: the knowledge and skills (such as: computer and program design, structural design, electronics technical, etc.) can make students what insights; on the process and methods (such as: observation, design, installation, testing, commissioning, etc.) which enable students to experience the process; on the attitudes and values (such as: the will to overcome difficulties , automatic control of perception, understanding of technology and culture, etc.) allows students to experience what emotions. When teachers design activities, pay attention to the students hands-on ability to practice, collaboration, innovation, improve knowingly provide environment for development. This is the purpose of primary and secondary schools robot innovation.

  2. Feasibility principle: robot design activities, should have the maneuverability, economy and security.

  1) Operability: In addition to the designer refers to completion, to fully consider the possible involvement of other persons may be repeated if the production venue, the current potential factors teaching robot, school age students present level of knowledge and ability, so that other participants through efforts can also be done related activities.

  2) Economy: simply more to consider other participants in the field, robots and production equipment such as affordability, as far as possible to create conditions for the participants themselves, repair old, with a minimum investment to complete the related activities.

  3) Security: refers to the activities of the robot and the environment design, it should be safe and healthy, and do not pose a threat to the surrounding personnel when activity does not damage the environment. And must comply with the "three principles of robotics." Asimov proposed.

  Feasibility of principle which is the basis of primary and secondary schools robot innovation activities.

  3.the principle of innovation: teaching the robot platform, provides participants with a wealth of room for innovation, and innovation is the essence of technical activities. In robot design activities, it should reflect the principle of innovation, which is the bright spot of the robot activity. Teachers and students can be based on everyday experience, learning experience and ideas of new ideas, it can also be a function of the robot before some improvements, further enhance the activities of the project. This is the core primary and secondary schools robot innovation.

  4,.intelligent principle: the design of the robot should be able to reflect the essential characteristics of the robot, which reflect the intelligence of robots (such as perception, planning, action and collaboration capabilities). It shall be in accordance with the input information on the surrounding environment to make judgments based on sensor control, independently in accordance with program instructions, and decided to have a certain autonomy of their robot action. This is the charm of Primary and Middle School robotics innovation.

  5. Interest Principle: robot design activities, should have some fun, can cause enthusiasm and interest related to school age students to participate; some may even have to watch, to make the activities of participants and spectators can causing a corresponding interest and concern. This is the primary and secondary schools robot dynamic innovation activities.

  6. competitive principles: robot contest should have a certain competitive, within the stipulated time activities can be eva luated the participants' thinking ability and technology level. It should also be challenging, comprehensive ability of different participants may reach different results of the activities, so that the participants of the event there are always new robot pursuit of desire. At the same time pay attention to fairness, as long as the students design a robot can do this activity, it is allowed to participate in the eva luation program should be developed is not ambiguous, operable. It should be active participants in the process of experience as a starting point. This is the driving force primary and secondary schools robot innovation.

  Robot "feature innovation project" eva luation, to focus on grasping the principle of innovation, intelligence principles, applicability and reliability principles. Applicability refers primarily to solve the practical problems of a design (although currently may not be desirable); Reliability refers to the robot operation, the system is reliable and stable.

  In the "site designated project" eva luation, the organizers should pay attention to the activities of the proposed methodologies and eva luation criteria, modalities usually specifies a particular task, participants use their overall ability to complete the project requirements, eva luation criteria are quantifiable , operable, when the contest participants need to follow.

  机器人创新活动是一个新的活动项目,对于活动的评价应即能体现师生的发展性,也要体现竞技性。现以“机器人竞赛项目创新”为例,提出设计时应当注意体现的几个原则:

  1、教育性原则:机器人引入中小学是为教育教学服务的,应具有明确的教育教学指向,设计的项目应可能反映出:在知识与技能上(如:计算机和程序设计、结构设计、电子技术等方面)可以使学生感悟哪些内容;在过程与方法上(如:观察、设计、安装、测试、调试等)能使学生经历哪些过程;在情感态度与价值观上(如:克服困难的意志、对自动控制的感悟、对技术文化的理解等)能让学生体验什么情感。在教师设计的活动项目时,要注意为学生动手、实践、协作、创新等能力提高,有意识地提供发展环境。这是中小学机器人创新活动的目的。

  2、可行性原则:设计的机器人活动,应具备可操作性、经济性和安全性。

  1)可操作性:指除设计者完成外,要充分考虑其他可能参与人员是否可能重复制作活动场地、当前教学机器人的潜力、本学龄段学生的知识水平和能力等因素,使其他参与者经过努力也可以完成相关的活动。

  2)经济性:指要考虑其他参与人员在场地、机器人及设备制作等方面的经济承受能力,尽量使参与者自己创造条件,修旧利废,以最小的投入完成相关活动。

  3)安全性:指机器人和活动环境的设计,应当是安全和是健康的,活动时不对周边人员构成威胁,不对环境造成破坏。同时必须遵从阿西莫夫提出的“机器人三原则”。可行性原则这是中小学机器人创新活动的基础。

  3、创新性原则:教学机器人这一平台,为参与者提供了丰富的创新空间,创新是技术活动的本质所在。在设计机器人活动时,应体现出创新性原则,这也是机器人活动的亮点之处。可以是师生根据日常生活经验、学习体会和构思的新创意,也可以是对以前某些机器人功能的改进、活动项目的再提升。这是中小学机器人创新活动的核心。

  4、智能性原则:设计的机器人应能反映出机器人的本质特性,即体现出机器人的智能性(如感知、规划、动作和协同等能力)。应是按照周围环境的输入信息来做出判断、基于传感器控制、独立地根据程序指令、而决定自己的行动的具有一定自主能力的机器人。这是中小学机器人创新活动的魅力。

  5、趣味性原则:设计的机器人活动,应当具有一定的趣味性,能够引起相关学龄段学生参与的积极性和兴趣;还要具有一定的可观赏性,能使参与者和观众都能对该活动引起相应的兴趣和关注。这是中小学机器人创新活动的活力。

  6、竞技性原则:机器人竞赛活动应具有一定的竞技性,在规定的活动时间内,可以评价出参与者的思维能力、技术水平等。还应具有一定的挑战性,综合能力不同的参与者,可能达到不同的活动结果,使参与者对机器人活动总有新的追求欲望。同时要注意公平性,只要学生设计的机器人可以完成本项活动,就允许参加,制定的评价方案也要是不产生歧义、可操作的。应当以参与者活动过程体验为出发点。这是中小学机器人创新活动的动力。

  在机器人“功能创新项目”评价中,要重点把握创新性原则、智能性原则、可应用性和可靠性原则。可应用性主要指是为解决某个实际问题而设计(尽管当前可能是不理想的);可靠性是指机器人运行时,系统是可靠、稳定的。

  在“现场指定项目”评价中,主办方要注意提出活动的方式方法和评价标准,活动方式通常是规定了某项特定的任务,参赛者运用自己的综合能力完成项目要求,评价标准是可量化、可操作的,竞赛时参赛者需要遵照执行。